Tuesday, August 28, 2012

Week 1 Session 2 Class Participation Activities

Class Participation Activity 1
Directed Technology Integration strategies Theoretical Base (World Cafe)

1. Behaviorist theory
Measures observable behaviours produced by a learner’s response to stimuli. The behaviourist is not concerned with how or why knowledge is obtained rather if the correct response is given.

Example
- Rote Memorization
- Computer games

2. Information-processing theory
It is a study of cognitive development where the human mind is like computer, it stores information. There are 3 different storages:
1. Sensory (information sensed through receptors)
2. Short-term (information that is not lost in few seconds)
3. Long-term (information that is processed)

Example
-Teaching children how to use the computer. To explore, constantly expose and reinforce (repetition), further activities of different level, children’s interest (by making it attractive and memorable for them).

3. Cognitive-behavioral theory



The study of human psychology that deals with a persons behavior is referred to as cognitive behavioral theory. 
Cognitive behavioral theory deals with many aspects of psychology of the human mind. This theory is concentrated around what people think, how they react to stimulation and their perception through vision and hearing.

Example: 
Using a talking approach to try to resolve the problems associated with emotional dysfunctions. Counselling/speaking to children about their behaviors. 

4. Systems theory and systematic instruction design

  • Instructional task analysis
  • Systematic methods of designing training programs
  • Combining the above two mentioned definitions, it results in system approach to instructional design, or systematic instructional design

Lesson examples:
a) Instructional Activity: Complete workbook pages from the basal reading series or math program that correlates with the lesson that is taught
b) Technology Activity: Use a PowerPoint presentation to introduce meanings to new vocabulary words. Images, cliparts, and other


5. Social activism theory
Believes in hands on and experiential learning through social interaction





Example:

Working together on tasks of their interests.

Incorporating

- Interactive whiteboards (games and activities for group sharing)

- Wii games (educational) that promote teamwork and develop motor skills

6. Scaffolding theory
Focuses on the zone of proximal development and the learning processes that are tailored to meet the needs of students. For example, instructions are catered to each child’s development level

Example:
Teacher to provide appropriate assistance : The wearing of clothes.
To help the child achieve the task, once the student is able to master the task, scaffolding will be removed so that the student will be able to complete the same task on their own in the future.

The teacher can show videos of children wearing clothes on their own
Play games (eg. What types of clothes : different races/ regions of the world)

7. Child development theory
Children’s cognitive growth develops through 4 stages as they interact with the environment.
1. Sensorimotor (birth to 2 years)
2. Pre-operational (2 to 6 or 7 years)
3. Concrete operational (6/7 to 11/12 years)
4. Formal operational (11/12 to adult)

Example: Provide activities according to children’s level of readiness and stage of development. If child is in the sensorimotor stage of development, provide activities which allow them to explore with their 5 senses.
Assimilation+Accomodation=Adaptation

8. Discovery learning
An inquiry based and constructivist approach which is not teacher directed. It encourages active learning and allows students to experience and explore first hand experiences. It usually happens when a structured type of learning is 1st given to the learners. Thus, children will be able to process, comprehend, understand and remember what they have learnt better as they discover knowledge themselves. After doing so, children will be able to test out their new found knowledge.

Example:
Garden Trip
- Children discover that leaves do not need to be or are always green and that the fact that they come in many shapes, sizes, colours and textures
Simulation Games
- Use imagery from the internet and allow children to use the internet for research

9. Multiple intelligences theories

The theory of Multiple Intelligences was first introduced by Harvard Psychologist Howard Gardner in his 1983 book, Frames of Mind. Prior to Gardner's work it was thought that there were only two intelligences: verbal/linguistic and logical/mathematical. Only these two areas were covered in intelligence testing as they were relatively easy to measure. Through Project Zero at Harvard, seven intelligences were identified (Gardner, 1985). In 1998, and eighth intelligence was added The intelligences are tools for learning and are cross-cultural in nature in that all people possess different degrees of each intelligence. 


Gardner describes eight different kinds of intelligence:
  • Visual: Good with art and design
  • Linguistic: Good with words
  • Logical: Good with numbers and math
  • Bodily: Good at action, movement and sports
  • Musical: Good with music, tone and rhythm
  • Interpersonal: Good at communicating with others
  • Intrapersonal: Good at self-reflection
  • Naturalistic: Good at appreciating the world and nature
Example:

Differentiate class activities and plan them according to the teacher's knowledge of the children's strengths. For example, if a child is a visual learner, teachers can make use of images, videos, and text from the internet to help him/her master certain concepts.

10. Gagne’s theory of instruction
Different optimal conditions needed for effective learning to take place.
How children learn:

Example:
Children learning more when the teacher attracts their attention
to attract children’s attention using IT. (for e.g. pictures, videos, slideshows, online softwares)  


Class Participation Activity 2
Technology integration planning(TIP) in relation to journal

1.Reflect on technological pedagogical content
The journal article discusses the issue revolving around poor mastery of basic arithmetic skills in lower primary, and focuses on addition and subtraction within 10.
The pedagogy used is through electronic worksheets with immediate response.

2.Determine relative advantage
  • Computer is a powerful tool for improving student achievement (Bahr & Rieth, 1989;Bangert-Drowns, 1985).
  • Computers can help develop various aspects in young children, including fine motor skills, recognition of letters in the alphabet, mathematical skills, self-esteem and more (Clements & Natasi, 1993).
  • Young users of computer able to learn better and surpass in terms of school readiness when compared to their peers
  • Computer-based learning software also gives pupils the opportunity to learn using a more interactive and engaging medium compared to traditional methods
  • Young children are greatly motivated to learn in such stimulating environment.


3.Decide on objective and assessment

Objective
To find out if there is a significant difference in the ability to complete arithmetic sums involving addition and subtraction within 10 with speed and accuracy between a group of Primary One pupils using MCS and another group using traditional paper-and-pencil worksheets as practice tools

Assessment
-Testing speed and accuracy between the 2 groups of sample, one using MCS, and one using traditional paper-and-pencil worksheets as practice tools
-Computer-Assisted Learning (CAL)
-Authentic assessment

4.Design integration technology

The instruments of the study contained three MCS practice worksheets with randomized items that give instant feedback. Using excel, the electronic worksheet contain three practice sets on addition and subtraction within 10. MCS is created and crafted by teachers. These items are further examined by eight Primary One teachers, the Head of Department for Mathematics and Infocomm Technology Department of the school

5.Prepare the instructional environment

  • According to Hart and Walker (1993), students' learning ability and attitude is based on classroom dynamics and instruction
  • Prepare enough computers for individual/group work
  • Quite conducive / safe
  • Prepare proper instructions and repeat them


6.Evaluate and revise integration strategies
  • Usage of computer technology can be a good strategy to develop number combination skills (but not many studies are done in this area)
  • Using MCS software
  • Insufficient orientation of MCS and computer motor skills: There is only one introductory lesson to orientate children on use of keyboard and mouse, children need longer time to be familiar to MCS
  • Induction- 
    • How to use computer?
    • How to press keys/buttons?
    • Why is the speed so slow?
  • Longer intervention period testing the usability of MCS for other topics and subjects
  • Find out which topics and subjects MCS can help in learning. 
  • Include a short reflection journal at the end of each intervention session to let students record the concepts or misconceptions that they have learnt - good avenue for teachers to ensure that the students have good understanding of skills and help clarify their mistakes.
  • Find out how CAL affects motivation by putting MCS online, available for pupils to do independent practice.
  • School leaders and educators need to consistently look into the different factors to improve and enrich the learning experience of the young children


Class Participation 3
(Refer to in-class powerpoint presentation)



Class Participation 4
Exploring websites 



Discuss how and area it helped in the child’s development:
Subject area: Science
The website allows children to explore different types of animals and learn facts about them. It  provides opportunities for both independent and cooperative learning through a variety of interactive games, images and videos.  

Age group: 5 to 12 years old

Learning theory: Information-processing theory

Evaluation of the website:
  • Can be used in the childcare centre with teacher’s guidance
  • Can be used to enhance the learning process of students as it provide different domains/ subjects learning materials and support. For example: Children will be able to refer to the pictures (animals) available on the website after a field trip to the Zoo)
  • Can also be used as a website for children to rely on when researching on a certain topic
  • Provides a vast amount of information that interest and appeal to children

Role of the teacher in sustaining the use of ICT in teaching and learning:

-Knowing limits

Thursday, August 23, 2012

Week 1 Session 1 Class Participation Activities



Pictorial Sheet



Class Participation Activity 1

Reflection on video
The computer has many uses and have already become an integral part of my life. Certainly there are both advantages and disadvantages of computers, but in my opinion, I feel that computers are of great importance in my daily activities. For example, I need computers to work on my assignments, to help me gather information and learn about new things, to help me find places and locations, to help me communicate effectively with my friends and family, as well as a platform to keep me updated with current issues/events/happenings from all around the world. Personally, I feel that computers are tools that makes working and leisure convenient, it increases the productivity of users, and it serves to enhance learning.  


Class Participation Activity 2

Five basic categories of computers:

(1) Embedded computers

An embedded computer is a computer that has only one or more functions like a house hold item or a toy. An embedded computer is a single chip that contains all of the elements that are essential for any computer i.e. RAM, ROM, CPU, Input, Output, Clock.

  • Another term often used for an embedded computer is a 'micro controller'. This is because the main purpose of an embedded computer is to control something. All of the following contain an embedded computer:

  • telephones
  • televisions
  • cameras
  • washing machines
  • microwave cookers
  • dishwashers
  • cars


(2) Mobile devices
A mobile device, which is also referred to as a handheld, handheld device or handheld computer, is a pint-sized computing device. Mobile devices usually come with a touch or non-touch display screen and sometimes, even a mini keyboard. There are many types of mobile devices, the commonest among them being, mobile phones, smartphones, PDAs, pagers and Personal Navigation Devices.

(3) Personal computers

personal computer (PC) is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. Example: Personal laptops, Ipads. 

(4) Mainframe computers

Mainframe computers are powerful computers used primarily by corporate and governmental organizations for critical applications, bulk data processing such as census, industry and consumer statistics, enterprise resource planning, and transaction processing. Example: ATM machines, systems of credit card companies.

(5) Supercomputers

supercomputer is a computer at the frontline of current processing capacity, particularly speed of calculation. The computer is mainly used for the mathematical and numerical functions as the supercomputers are very strong in calculations so they provide answer to each and every number that had been entered there. The main function of supercomputers is to provide each and everything to the person at the faster rate sp most of the time that is spent by the supercomputers is in the execution of the programs so that they can be opened at a faster rate. This is one of the most beneficial features which make a huge difference between the supercomputers and the other types of computers that had been invented so far. Supercomputers are very much efficient in solving all the problems that are complex and are scientific in nature. Example: Weather forecasting 


Class Participation Activity 3

Mind map about my life and computers


                                                       
                                                        Class Participation Activity 4

Jig Saw for different computer communicative  learning
Use of computer-based tools to communicate, collaborate, and solve problems in education:

1)Asynchronous Online Communication Tools

Asynchronous tools enable communication and collaboration over a period of time through a "different time-different place" mode. These tools allow people to connect together at each person's own convenience and own schedule. Asynchronous tools are useful for sustaining dialogue and collaboration over a period of time and providing people with resources and information that are instantly accessible, day or night. Asynchronous tools possess the advantage of being able to involve people from multiple time zones. In addition, asynchronous tools are helpful in capturing the history of the interactions of a group, allowing for collective knowledge to be more easily shared and distributed. The primary drawback of asynchronous technologies is that they require some discipline to use when used for ongoing communities of practice (e.g., people typically must take the initiative to "login" to participate) and they may feel "impersonal" to those who prefer higher-touch synchronous technologies.
Examples: emailelectronic mailing liststhreaded conferencing systemsonline discussion boardswikis, and blogs

2) Synchronous Online Communication Tools

Synchronous tools enable real-time communication and collaboration in a "same time-different place" mode. These tools allow people to connect at a single point in time, at the same time. Synchronous tools possess the advantage of being able to engage people instantly and at the same point in time. The primary drawback of synchronous tools is that, by definition, they require same-time participation -different time zones and conflicting schedules can create communication challenges
Examples: videoconferencing, instant messaging and chat, and complement with face-to-face meetings


3) Social Bookmarking And Tagging

Social bookmarking is a method for Internet users to organize, store, manage and search for bookmarks of resources online. Many online bookmark management services have launched since 1996; Delicious, founded in 2003, popularized the terms "social bookmarking" and "tagging". Tagging is a significant feature of social bookmarking systems, enabling users to organize their bookmarks in flexible ways.
Examples: Youtube, bookmarking links to web pages 

4) Social Networking

A social networking service is an online service, platform, or site that focuses on facilitating the building of social networks or social relations among people who, for example, share interests, activities, backgrounds, or real-life connections. A social network service consists of a representation of each user (often a profile), his/her social links, and a variety of additional services. Most social network services are web-based and provide means for users to interact over the Internet, such as e-mail and instant messaging. Online community services are sometimes considered as a social network service, though in a broader sense, social network service usually means an individual-centered service whereas online community services are group-centered. Social networking sites allow users to share ideas, activities, events, and interests within their individual networks.
Examples: Facebook, Twittter, GooglePlus, Myspace etc


                                                Class Participation Activity 5

What I learned (KWLQ) 

What I know: In this current era of advanced technologies, computers are an essential part of life that brings forth many benefits and conveniences to users. It is important that children are introduced to computers from young, and that IT is integrated in the curriculum to enhance learning and development. Even though computers have already formed an integral part of our lives, it is crucial that the use of computers are regulated for young children, for the appropriate purposes. 

What I want to know: I want to learn more about the benefits of computers on young children, and at the same time, how they can pose as a problem in this current 21st century. 

What I learned: I gained better insights to the advantages and disadvantages of computers, and how they are commonly used. Through this session, I learned about the different types of computers and its uses, as well as how the use of computers have progressed from past to present. 

Questions: I would like to find out more about how we as educators can efficiently integrate IT into the preschool curriculum. What are the things that we can do with the help of computers to enhance learning in children? How can we evaluate the suitability of programs that are for children?